Archivio

Archivio Dicembre 2005

Insulti razzisti: cacciato dalla Nazionale

28 Dicembre 2005 1 commento

e x quel fesso della Lazio cosa aspettano??

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http://www.corriere.it/Primo_Piano/Sport/2005/12_Dicembre/27/hockey.shtml

Condanna esemplare della Federazione di hockey su ghiaccio
Insulti razzisti: cacciato dalla Nazionale
Daniele Veggiato, hockeista dell’Alleghe, era stato espulso dopo insulti a sfondo razzista a un giocatore del Cortina

ROMA – Condanna esemplare della Federazione italiana sport del ghiaccio nei confronti di un giocatore reo di aver insultato con epiteti razzisti un altro hockeista: sarà escluso per sempre dalle nazionali italiane. Daniele Veggiato, in forza all’Alleghe, lunedì era stato espulso per aver rivolto insulti xenofobi nei confronti del difensore del Cortina Luca Zandonella, italianissimo di origine, essendo nato a San Candido in provincia di Bolzano come informa il sito del club in cui milita, ma di pelle scura. Per la cronaca la partita – un derby sentitissimo dai tifosi – era stata vinta dal Cortina, che giocava in trasferta, per due reti a una.

«Alla luce dell’increscioso episodio avvenuto durante l’incontro della 25ª giornata» del campionato di hockey su ghiaccio, si legge in un comunicato della Fisg, «la Federazione ha deciso di escludere definitivamente da qualsiasi futura attività delle squadre nazionali Daniele Veggiato. La Fisg, considerando intollerabile a tutti i livelli un comportamento del genere, giudica incompatibile tale tipo di condotta con la maglia azzurra dell’Italia, simbolo invece di lealtà, sportività, rispetto delle regole e dell’avversario. In attesa delle decisioni che la giustizia sportiva prenderà in completa autonomia, e rispettando quanto riportato nel referto arbitrale, la Fisg vuole esprimere la propria solidarietà a Zandonella, condannando al contempo ogni espressione di razzismo, fenomeno che deve continuare a restare estraneo al mondo dell’hockey su ghiaccio».

Veggiato non era tra i convocati per le Olimpiadi di Torino, ma contava 37 presenze e dieci reti con la maglia azzurra.
27 dicembre 2005

Regalatevi un?ora di noia

19 Dicembre 2005 Commenti chiusi

http://www.lastampa.it/cmstp/rubriche/girata.asp?ID_blog=59&ID_articolo=8&ID_sezione=106&sezione=Sfizi

Regalatevi un?ora di noia
Gli psicologi dell?infanzia consigliano di non riempire tutto il tempo dei bambini, di lasciar loro dei vuoti. Lo stesso vale per gli adulti. Così ci si gode anche di più lo shopping natalizio
di Maria Corbi

Regalatevi il tempo. Non esiste altro dono sotto l?albero più utile alle nostre vite. Il tempo di leggere un libro senza il cellulare acceso, di pensare a se stessi per qualche ora, senza avere niente da fare, senza ginnastica, senza massaggi, senza lavoro, senza mondanità. Solo voi e la noia.

Perché se gli psicologi infantili sostengono che i bambini devono anche annoiarsi per crescere, si può dire la stessa cosa degli adulti. Occorre annoiarsi per poi divertirsi. Un po? di astinenza dalla frenesia, una medicina per ritrovare la gioia di «fare», di incontrare, di parlare. Una mia amica metterà sotto il suo abete un bigliettino indirizzato a marito e figli: «Regalatemi un?ora al giorno tutta per me». Sa già che loro saranno stupiti e che obietteranno: «Ma hai un sacco di tempo per te».

Perché è difficile capire che il tempo deve essere veramente vuoto per contare come medicina dell?anima. Ma i regali non vanno capiti, vanno fatti. E se non trovate nessuno disposto a concedervi questo lusso, fatelo voi. Insomma armatevi di una modica quantità di egoismo per ricaricare mente e spirito e riuscire ad affrontare un anno nuovo pieno di cose da fare, persone da vedere, familiari da accudire. Insomma: un?ora sola io vorrei. Ma mi sa che è più semplice farsi regalare una borsa.

napoli, italia(?)

19 Dicembre 2005 Commenti chiusi

da La Stampa di oggi

no comment

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NAPOLI, VENDETTA CON SPRANGHE E PISTOLE
Ammazzano il pizzaiolo Non voleva servirli in auto

NAPOLI. Un raid con pistole e spranghe di ferro concluso con la morte di un innocente, un giovane di 26 anni, sposato e padre di un bambino di due anni, che da appena una settimana aveva trovato un lavoro in quel locale. A scatenare la follia omicida, il rifiuto da parte del titolare di una pizzeria di far servire in auto alcuni «guappi» del quartiere che hanno deciso di lavare con il sangue l?offesa inferta al loro «prestigio» criminale. Per l?uccisione del pizzaiolo Giuseppe Riccio, avvenuta sabato sera nella pizzeria Donna Amelia a Calata Capodichino, la strada che conduce alla periferia nord di Napoli, la polizia ha fermato ieri due persone, ritenute esponenti della piccola criminalità di Secondigliano. Si tratterebbe di due degli otto componenti del commando che ha seminato il terrore nel locale, aggredendo con incredibile violenza il proprietario e i dipendenti della pizzeria e sfasciando a sprangate tavoli e sedie. Uno degli aggressori ha esploso un colpo di pistola che ha ferito mortalmente Riccio all?arteria femorale. Il giovane ? spiegano gli investigatori della squadra mobile ? è morto dunque per errore durante il raid nella pizzeria nella quale lavorava da pochi giorni. Gli aggressori intendevano «dare una lezione» al proprietario del locale, reo di non essersi sottomesso, venerdì notte, alle pretese di uno di loro di essere servito di pizza e bibite in auto.

Verità pericolose sul Vioxx nascoste dalla Mercks & Co

9 Dicembre 2005 1 commento

http://cnn.netscape.cnn.com/news/story.jsp?flok=ns-tos-feat-h-02&flok=FF-APO-PLS&idq=/ff/story/0001/20051208/1915764669.htm&related=off&ewp=ewp_news_1105vioxx

nell’articolo si parla del fatto che la Mercks & Co, produttori del Vioxx, indicato come utile per la cura dell’artrite,( medicinale ritirato il 30 settembre 2004 dal mercato dopo che erano state provate tra gli effetti collaterali dell’assunzione sul lungo termine del farmaco, un aumento, del doppio della media, di rischi di problemi cardio-vascolari ndr)avrebbe “addomesticato” i risultati di una ricerca comparsa nel novembre 2000 su una rivista medica ( New England Journal of Medicine) facendo omettere dati relativi al fatto che 3 pazienti avevano sofferto di attacchi cardiaci dopo l’assunzione del farmaco.

cioè, pur di vendere il farmaco, “tralasciano” di far conoscere le controindicazioni sul prodotto..

potere delle multinazionali farmaceutiche..

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Medical Journal: Vioxx Cases Not Disclosed

By LINDA A. JOHNSON

TRENTON, N.J. (AP) – Authors of a study funded by Vioxx maker Merck & Co. failed to disclose in a report published in the New England Journal of Medicine in 2000 that three additional patients in a clinical study suffered heart attacks while using the now-withdrawn painkiller, the journal wrote in an editorial released Thursday.

The editorial, written by the journal’s editor in chief, Dr. Jeffrey M. Drazen, executive editor Dr. Gregory D. Curfman and managing editor Stephen Morrissey, also alleges the study’s authors deleted other relevant data before submitting their article for publication.

“Taken together, these inaccuracies and deletions call into question the integrity of the data on adverse cardiovascular events in this article,” the doctors wrote. Excluding the three heart attacks “made certain calculations and conclusions in the article incorrect.”

Adverse cardiovascular events include heart attacks, strokes and deaths.

Friday, Dec. 9

Vioxx Timeline [Merck]

Merck & Co. [WIkipedia]

Frequently Asked Questions for Patients [Vioxx]

Vioxx Side Effects [A Drug Recall]

Vioxx Increases Risks [WebMD]

Did Merck Put Making Profits in Front of Saving Lives? [Netscape Community]

The findings of what became known as the VIGOR study have been a key part of testimony in the three product liability trials to date over the withdrawn drug, including one in which a federal jury in Texas began deliberations Thursday afternoon. Plaintiff attorneys claim the study showed Vioxx was dangerous, but the company disputed that.

Merck shares fell 61 cents, or 2 percent, to $29.68 in regular trading on the New York Stock Exchange, then fell an additional 85 cents, or 2.8 percent, to $28.85 in after-hours trading, after news of the journal editorial circulated.

In a statement issued late Thursday, Merck said the additional heart attacks “did not materially change any of the conclusions of the article,” which was published in November 2000, more than a year after the Food and Drug Administration approved Vioxx. The company also said the information was not included because the heart attacks were reported after Merck’s cut-off date for collecting information on the patients in the study.

“Nevertheless, these additional events were disclosed to the FDA in 2000, presented publicly at the FDA’s Advisory Committee in February 2001, and included in numerous press releases subsequently issued by Merck,” the company statement reads.

But Curfman said in an interview that Merck’s arguments about the cut-off date “don’t hold water” because journal articles are routinely updated with new data in the weeks before publication. “The health of the public, of many, many thousands of people, was at stake here,” he said.

Data in Thursday’s editorial show that 20 patients on Vioxx suffered heart attacks, instead of the 17 originally reported. Among patients in a comparison group taking the older, cheaper anti-inflammatory naproxen, there were four heart attacks.

None of the three extra heart attacks was fatal, but that all three of those patients were in a group at low risk of heart attack, Curfman said.

The journal editor said he learned of the extra heart attacks and deleted data – including the number of patients in the study who died – when he gave a deposition on Nov. 21 for attorneys representing Vioxx plaintiffs in the Houston trial and three other federal trials slated for early next year. At the deposition, the plaintiff lawyers showed him documents they subpoenaed from Merck, including a July 2000 internal memo containing the deleted data.

Curfman said he and Morrissey spoke Monday with two researchers who led the study and the two, who do not work for Merck, said they would submit a correction to the journal as the editors requested.

The third author of the study was Dr. Alise Reicin, Merck’s vice president for clinical research. Reicin testified on Wednesday in the Houston trial that the company never misled doctors and the public about studies linking heart attacks to Vioxx.

Plaintiff’s attorneys declined comment in Houston on Thursday when asked if the New England Journal revelations might prompt them to ask for a mistrial. Attorneys in that trial are honoring the judge’s request that they not to speak to the media until a verdict is reached. The jury ended deliberations on Thursday without reaching a verdict.

Merck withdrew Vioxx, once one of its top-selling drugs, from the market on Sept. 30, 2004 after other research showed the popular arthritis drug doubled risks of heart attacks and stroke with long-term use. The company now faces at least 7,000 lawsuits over Vioxx and legal liability some analysts have estimated could reach $50 billion. Those problems were part of the reason Merck last week announced plans to cut 7,000 jobs and close eight manufacturing and research facilities around the world as the first step in a sweeping reorganization.

Dr. Eric Topol, chairman of cardiovascular medicine at the Cleveland Clinic, first published his concerns about Vioxx’s safety in 2001 after finding discrepancies between the Journal article and data at the FDA. In a videotaped deposition shown at the Houston federal trial, Topol accused Merck of scientific misconduct by misrepresenting data.

Topol said he felt vindicated by the journal article. “This is what I’ve been asserting for some time,” Topol said.

An official at the University of Toronto said lead article author Dr. Claire Bombardier could not be reached for comment.

AP Business writers Theresa Agovino in New York and Kristen Hays in Houston contributed to this report.

On the Net:

New England Journal of Medicine: http://www.nejm.org

Merck: http://www.merck.com

Orco da eliminare? appalta un cinese

9 Dicembre 2005 Commenti chiusi

http://www.nytimes.com/2005/12/09/technology/09gaming.html?hp&ex=1134190800&en=d5d225932e8ebecb&ei=5094&partner=homepage

pianeta Terra dicembre 2005
in questo pianeta sempre più technologico e , diciamolo pure, fuori controllo dalle normali logiche, si sta profilando una nuova attività che già interessa centinaia o migliaia di giovani cinesi.

avete presente i giochi di ruolo?
con la possibilità di partecipare a computer games on line, confrontandosi con migliaia di persone in tutto il mondo, si può avanzare nei livelli del gioco comprando spade mistiche o corazze iper-protettive, aumentare la potenza dei vs cannoni ecc che un giovane contadino cinese ha conquistato per voi.
pagando il giusto, certo!

e cosi, giovani (o meno giovani) minchioni con disponibilità di danaro, vanno avanti nella fabbricazione del loro avatar senza dover passare ore davanti allo schermo…

e il bello è che così facendo danno la possibilità a questi giovani cinesi di fare soldi e magari di lasciare un duro lavoro in fabbrica ..

logiche perverse del capita/consumismo del terzo millennio

pianeta Terra dicembre 2005……..

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Ogre to Slay? Outsource It to Chinese

By DAVID BARBOZA
Published: December 9, 2005

FUZHOU, China – One of China’s newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their computer screens, pounding away at their keyboards in the latest hustle for money.

The people working at this clandestine locale are “gold farmers.” Every day, in 12-hour shifts, they “play” computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins and other virtual goods as rewards that, as it turns out, can be transformed into real cash.

That is because, from Seoul to San Francisco, affluent online gamers who lack the time and patience to work their way up to the higher levels of gamedom are willing to pay the young Chinese here to play the early rounds for them.

“For 12 hours a day, 7 days a week, my colleagues and I are killing monsters,” said a 23-year-old gamer who works here in this makeshift factory and goes by the online code name Wandering. “I make about $250 a month, which is pretty good compared with the other jobs I’ve had. And I can play games all day.”

He and his comrades have created yet another new business out of cheap Chinese labor. They are tapping into the fast-growing world of “massively multiplayer online games,” which involve role playing and often revolve around fantasy or warfare in medieval kingdoms or distant galaxies.

With more than 100 million people worldwide logging on every month to play interactive computer games, game companies are already generating revenues of $3.6 billion a year from subscriptions, according to DFC Intelligence, which tracks the computer gaming market.

For the Chinese in game-playing factories like these, though, it is not all fun and games. These workers have strict quotas and are supervised by bosses who equip them with computers, software and Internet connections to thrash online trolls, gnomes and ogres.

As they grind through the games, they accumulate virtual currency that is valuable to game players around the world. The games allow players to trade currency to other players, who can then use it to buy better armor, amulets, magic spells and other accoutrements to climb to higher levels or create more powerful characters.

The Internet is now filled with classified advertisements from small companies – many of them here in China – auctioning for real money their powerful figures, called avatars. These ventures join individual gamers who started marketing such virtual weapons and wares a few years ago to help support their hobby.

“I’m selling an account with a level-60 Shaman,” says one ad from a player code-named Silver Fire, who uses QQ, the popular Chinese instant messaging service here in China. “If you want to know more details, let’s chat on QQ.”

This virtual economy is blurring the line between fantasy and reality. A few years ago, online subscribers started competing with other players from around the world. And before long, many casual gamers started asking other people to baby-sit for their accounts, or play while they were away.

That has spawned the creation of hundreds – perhaps thousands – of online gaming factories here in China. By some estimates, there are well over 100,000 young people working in China as full-time gamers, toiling away in dark Internet cafes, abandoned warehouses, small offices and private homes.

Most of the players here actually make less than a quarter an hour, but they often get room, board and free computer game play in these “virtual sweatshops.”

“It’s unimaginable how big this is,” says Chen Yu, 27, who employs 20 full-time gamers here in Fuzhou. “They say that in some of these popular games, 40 or 50 percent of the players are actually Chinese farmers.”

For many online gamers, the point is no longer simply to play. Instead they hunt for the fanciest sword or the most potent charm, or seek a shortcut to the thrill of sparring at the highest level. And all of that is available – for a price.

“What we’re seeing here is the emergence of virtual currencies and virtual economies,” says Peter Ludlow, a longtime gamer and a professor of philosophy at the University of Michigan, Ann Arbor. “People are making real money here, so these games are becoming like real economies.”

The Chinese government estimates that there are 24 million online gamers in China, meaning that nearly one in four Internet users here play online games.

continue

Il Tar ‘salva’ Rai e Mediaset

1 Dicembre 2005 Commenti chiusi

siamo sempre il Bel Paese…

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http://www.repubblica.it/2005/l/sezioni/economia/multau/multau/multau.html

Il tribunale amministrativo ha accolto il ricorso delle aziende
sanzionate per abuso di posizione dominante nella pubblicità
Il Tar ‘salva’ Rai e Mediaset
Annullate le multe dell’Authority
La televisione pubblica avrebbe dovuto pagare 20
milioni di euro, Rti 40 milioni, Publitalia 5 milioni

ROMA – Il Tar del Lazio ha annullato la delibera con la quale l’Autorità per le Garanzie nelle Comunicazioni aveva inflitto a Rai e Mediaset una sanzione – pari al 2% del fatturato 2003 – per abuso di posizione dominante nel campo pubblicitario nel mercato televisivo. La seconda sezione del Tar, presieduta da Domenico La Medica, ha accolto il ricorso presentato dalle società pubblicitarie Rai, Rti e Publitalia 80 e per l’effetto ha annullato la sanzione.

La multa ammontava a 20 milioni di euro per la Rai, a 40 milioni di euro per Rti e a 5 milioni di euro per Publitalia 80. Un vero e proprio salasso deciso dall’autorità a conclusione di una istruttoria durata sei anni. Alla fine, l’8 marzo scorso, fu chiuso il procedimento che era stato aperto per verificare l’inottemperanza al richiamo formale, emesso perché Rai e Mediaset rientrassero nei tetti pubblicitari stabiliti dalla legge Maccanico. La multa fu comminata dopo l’accertato sforamento dei limiti nel triennio 1998-2000.

Rai, Rti e Publitalia 80, ritenendo infondata e ingiusta la sanzione che era stata loro inflitta, presentarono ricorso al Tar del Lazio sostenendo il carattere non formale del richiamo fatto dall’autorità per le Comunicazioni. Il 13 luglio scorso i giudici amministrativi proposero alle parti di trattare insieme la fase della sospensiva della delibera dell’autorità da quella del merito della vicenda.

Le parti non si opposero e nei giorni scorsi si è svolta l’udienza di trattazione del ricorso. Oggi la decisione dei giudici con l’accoglimento dei ricorso proposti e per l’effetto l’annullamento della multa inflitta.

(1 dicembre 2005)

box-scacchi.. sarà lo sport del terzo millennio??

1 Dicembre 2005 Commenti chiusi

http://www.latimes.com/news/nationworld/world/la-fg-chessboxing1dec01,0,1739960.story?coll=la-home-headlines

ho trovato questa notizia “devastante” sul NYTimes di oggi…
è nato un nuovo sport..

il match si svolge su un ring..
4 minuti di scacchi
gong
2 minuti di box
gong e via così…

si vince per scacco matto, perchè ti mandano al tappeto, ai punti ecc

il primo incontro europeo si è svolto a Berlino in ottobre..

il fondatore del World Chess Boxing Organization, l’olandese Lepe “the Joker” Rubingh, prevede un futuro olimpico per il suo sport..
del resto, dice lui , “non è uno sport olimpico anche quello di quei ragazzi scandinavi ghiacciati che vanno in giro con gli sci da fondo e il fucile”??

beata gioventù…

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# In chessboxing, contestants match moves on the board one round, in the ring the next. Checkmate is as good as a knockout.

By Jeffrey Fleishman, Times Staff Writer

BERLIN ? Martin “Amok” Thomas is jabbing a right, but Frank “so-cool-he-doesn’t-need-a-nickname” Stoldt is as elusive as a ribbon in the wind. He can’t be hit.

Time.

The gloves come off, and the men hurry across the canvas to the chessboard. (You heard it right.) Amok took a couple of body shots, and he’s breathing hard, but he’d better focus. That Stoldt, though, everyone in the gym knows he’s this warrior-thinker, slamming the speed clock, cunningly moving his queen amid unraveling bandages and dripping sweat, daring Amok to leave him a sliver of opportunity.

Time.

Velcro rips. Amok slides back into his Everlast gloves, bites down on his mouthpiece, dances along the ropes. His king’s in trouble, and his punches couldn’t knock lint off a jacket. Stoldt floats toward him like a cloud of big hurt.

Such is the bewildering beauty of chessboxing, alternating rounds of four minutes of chess followed by two minutes of boxing. Victory is claimed in a number of ways, some of them tedious, but the most thrilling are by checkmate and knockout.

The sport’s godfather, Iepe “the Joker” Rubingh, believes that chessboxing, like that contest in which frostbitten Scandinavians ski around with rifles, is destined for the Olympics.

“It has enormous potential,” says the Joker, 31, a taut Dutchman with an undamaged chin and wire-rimmed glasses. “Chess and boxing are very different worlds. Chessboxers move around in both. It’s extremely demanding, but extremely rewarding. It’s all about control over your physical and mental being. The adrenalin rush in boxing must be lowered to concentrate on chess strategy.”

Some will snicker. The Joker knows this. But he is not deterred.

Former world heavyweight champion Lennox Lewis is a devoted chess player. Ukrainian Vitali Klitschko, another heavyweight champ who recently retired, has a keen intellect and knows what to do when a queen sidles toward his king.

That’s the kind of brawn and brain a clever marketing guy like the Joker thinks he can turn into success, not the novelty kind of success, but genuine prime-time, Caesars Palace spotlight success.

“I’d love to get them together,” the Joker says of Lewis and Klitschko. “What do you think they want ? $30 million?”

Without marquee names, however, there is a potential drawback. Will people buy a beer and a hot dog and watch bare-chested smart guys in colorful satin shorts play chess? They will, the Joker believes, if the match coincides with the possibility of a knockout or spilled blood.

He has a question: “Is this story for the sports pages or another part of the newspaper?” Hard to tell, he is told.

The World Chess Boxing Organization, founded by the Joker and several business partners, held its first European tournament in Berlin in October. Five hundred fans showed up under dim lights as Bulgarian Tihomir “Tigertad” Titschko became the new champion.

Titschko peers over a chessboard like he’s trying to deconstruct the theory of relativity, and he hits like a big man who just met the guy who stole his girlfriend. He defeated Andreas “D” Schneider, a German actor in dark trunks who punched well but succumbed in the ninth round to Titschko’s blistering chess attack, described as “the Dragon variation of the Sicilian defense.”

Chessboxers use words like “aesthetics” and “arduous.” They ponder performance art, science, philosophy; they study grids, angles and buried meanings in obscure books. They know about black holes and Taoism.

The rules might be considered simple: Eleven rounds, six of chess and five of boxing. The first round is always chess. “That’s because,” says the Joker, “if you go down in boxing there is no chess.” A one-minute pause between rounds allows opponents to slip on and off gloves and for the chessboard to be moved in and out of the ring. If all is equal on the chessboard and the boxing scorecard after the 11 rounds, according to the rules, “the opponent with the black pieces wins.”

Players are required to wear headphones during the chess part of the match. “This is so no one in the audience can yell out, ‘Hey, be careful of the knight on E-6,’ ” says the Joker, whose ring alias is a bit of history and a bit of Hollywood. “It’s part court jester, who in the old days was allowed to make fun of the king without getting punished. It’s a name responsible for entertainment. And everyone knows the Joker from ‘Batman.’ ”

The inspiration for chessboxing came to the Joker in 2003 after he glimpsed some dark magical realism in a comic by Enki Bilal, a Yugoslav-born artist living in Paris. “It’s a futuristic story, and there’s a guy watching TV,” says the Joker, “and on TV is a kind of chessboxing match.”